The next major HP check is at 125, then finally at 126 for the 1-1 mirror match. That said, the featured “high SP” Pokemon are ones that are most optimal with the “high SP” build and could be more common at higher levels of gameplay.Īs for HP, 123 is generally “safe” for most even matchups, but of course higher is better. Several of the high Def BPs are only useful vs “high SP” opponents, which may lead to you favoring the Med Def builds. note: vs very low Atk “high SP” Bastiodon.note: vs very low Atk “high SP” Vigoroth.note: vs very low Atk “high SP” Jellicent.123.7+ 0-1 and 1-2 potential vs Hex Jellicent.Med Def Sableye aim for 122.4+ Def with 125-126 HP High Def Sableye aim for 124.7+ Def with 123+ HP (more HP the better) Sableye has 2 different Def “weights” you can pursue: High Def and Med Def. Building a “perfect” PvP IV Power Gem Sableye isn’t advised unless you have very specific plans for it. A “bad” PvP IV Sableye, Purified or not, will often just be “bad,” and shouldn’t be built once unless you want to build twice. A “very ok” PvP IV Purified Sableye will often be better than a “perfect” PvP IV Power Gem Sableye. As for Shadow Sneak, it’s similar to Power Gem in overall power but has significantly worse coverage.Īs a result, using a Purified Sableye is almost non-negotiable and makes getting an “ideal” PvP IV Sableye much more difficult. If you’re unconfident you’ll reach 2 Foul Plays (90 energy) but can land 1 Return (70 energy), Return has similar Damage per Energy as Foul Play in neutral matchups. Return, on the other hand, merely needs the opponent to resist Dark-type attacks and can function as a “nuke” attack. To simplify, for Power Gem to make sense for Sableye to use, the opponent either has to be doubly weak to Rock (Talonflame) or they have to resist Dark and be weak to Rock (Mandibuzz). This isn’t because Return is so good, it’s that Power Gem and Shadow Sneak are that bad. Return is the 2nd Charge Move of choice for Sableye. Atk BPs should be used as tie breakers between two similar Sableye stat spreads or the focus of an “early” Sableye if none of your Purified Sableye candidates meet the bulk checks. Slight Atk weights on Sableye can have big payoffs in the right matchups, but are generally less important than the aforementioned bulk checks. If you have over 296 XL Candy and are sick of waiting, the guide below catalogs the importance of the Def and HP checks. If it’s not able to meet 124.7+ Def with 123+ HP or 122.4+ Def with 125-126 HP (described later in the guide) then you may want to save your XL Candy for a better Purified Sableye. Overall, Purified Sableye favors a high SP build. 1-1 is when both you and your opponent spend a Shield, 0-1 is when you don’t spend a Shield but your opponent spends 1 Shield. If this all sounds like Greek to you, check out this video to help you understand PvP IVs more:Īlso, the Breakpoint sections mention 1-1, 0-1, 1-2, etc. That said, game visible IV tables are provided to help simplify your search. Given that the BPs and SP of a Pokemon are hidden values in game, you’ll need to use an app like CalcyIV or Pokegenie, or a website such as GOStadium or to get the most out of these PvP IV Guides. Often, important BPs can ensure a Rank 100+ SP Pokemon performs as well, if not better than, the Rank 1 high SP Pokemon. Important BPs may deviate from a high SP because gaining an Atk or Def BP in a critical matchup can be more important than having “more stats.” Outside of the Top 20 high SP options, the value of SP vs BPs tends to favor BPs. In general, a high SP Pokemon are the best because they have the most stats. Stat Product (SP) is the product of a Pokemon’s true Atk, Def, and HP.
The PvP IV Deep Dive series highlights the most meta relevant stat checks for the featured Pokemon. With simulators like we are able to pinpoint these important stats. Breakpoints (BPs) are the point in which a Pokemon’s Fast Move does 1 extra damage based on their and the opponent’s hidden true stats.